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[Discuss] Theoretical realistic messaging

Justin Pope jupo42 at gmail.com
Tue May 2 20:04:18 CEST 2006


> > I've played BM for over 3 years, been King, PM, General, the whole
> > gamut, and not once have I used IRC or IM, nor been asked to use IRC or
> > IM, nor met someone who do for other than OOC.

Ditto. Except in one realm we did endorse it for OOC chat, so I went
on IRC a few times when I was King. We only ever had three or four
people of the 20-30 in our realm there. I think a lot of realms would
have a hard time trying to get their entire realms into IRC to cheat
the message system.

> > And for the people (Gloria) complaining about it making RP difficult:
> > There's an RP mailing list. Guess what it's for?
>
> Hmm... Going outside the game to circumvent things that the game mechanics
> make inconvenient?

Well, it's using an OOC mechanism to convey events after-the-fact
because of an OOC situation - two players not being able to log in to
the game at the same time to roleplay something in the one turn they
were in the same region.

I don't like the message delay idea, but not for this reason. I'm
convinced that any feature in the game can be abused, so if we're
simply going to take away things that can be abused, or lead someone
to cheat, we'd have to shut down the whole game.

I just don't agree that message delays will *help* the 'gotta log in
at xx:xx' problem. Generals will be expected to log in every hour to
catch all those scout reports trickling in, the average noble will
feel compelled to log in even later in the turn to catch the
appropriate orders. I see enough attempted retribution and guilt-trips
to people who miss an order by logging in too early in a turn already.


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