[Discuss] Theoretical realistic messaging
Tom
tom at lemuria.org
Tue May 2 12:17:06 CEST 2006
Thomas Dalton wrote:
>> For example, if you get informed about distant events and receive orders
>> with a delay of a few hours, the turn times aren't the single optimal
>> times to log in anymore, and people would probably feel more free to log
>> in whenever it suits them.
>
> It would make the game less lightweight because people would have to
> log on immeadiately after the turn change to get scout reports,
> otherwise they wouldn't reach the general in time, the general would
> have to log on at the right time to get the reports and send out the
> orders, and then everyone else would have to log on in what little of
> the turn remains in order to follow the orders.
And because there's no way in hell this will work, people will care less
about precise timings and properly timed logins.
> Just came to me as I was about to click send - scout reports should
> take a few hours. You send the scout out and a few hours later you
> get the report. It would make it far harder to know exactly where
> everyone was all the time, which is far more realistic.
Yes, that's been on the TODO for a long time. Adding the delay
functionality would make it possible.
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