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[Discuss] Theoretical realistic messaging

Alex Davies the1exile at hotmail.co.uk
Mon May 1 19:23:32 CEST 2006


I think expecting the generals to be the most active is unfair. I'm not 
going to repeat the points made about people logging in at different times, 
and other OOC issues, but for example in my realm, we have a general who 
cannot reasonably be expected to log on at the sunset turn change, for the 
very good reason that it is (I think) 3 in the morning where he is. So we 
appoint a marshal to give out orders when the general isn't around, in a 
different timezone. Issues like these can be solved in-game, and are being 
solved in-game, if you just look for examples. Adding transit time to 
messages would destroy the only acceptably in-game solution we have to OOC 
problems, mixing the pre-existing delays.

I can only log on for maybe 4 hours in a day, because IRL I still have to 
eat, sleep, work etc. I have time for real life, but not for a game in which 
I only play for maximum 4 hours a day.

The1exile (AKA Sniperchief)

Never assume malice when stupidity will suffice.





>From: James Spadaccini <TheKobald at tampabay.rr.com>
>Reply-To: BattleMaster general discussion list 
><discuss at news.battlemaster.org>
>To: BattleMaster general discussion list <discuss at news.battlemaster.org>
>Subject: Re: [Discuss] Theoretical realistic messaging
>Date: Mon, 01 May 2006 11:35:56 -0400
>
>Gloria Santos wrote:
>>
>>
>>On 5/1/06, *Tom* <tom at lemuria.org <mailto:tom at lemuria.org>> wrote:
>>
>>     Tom schrieb:
>>     > Absolutely. The magic will be in making delays that are useful for
>>     > gameplay, but small enough that it is too much of a burden to copy
>>     > everything to some OOC system.
>>     >
>>     > If the delay were on the order of hours, instead of days, I
>>     think most
>>     > people wouldn't take the trouble except in cases where they're
>>     already
>>     > talking on IRC, etc. anyways.
>>     The more I think about it, the more I like the idea. Because it also
>>     solves a few other gameplay issues.
>>
>>     For example, if you get informed about distant events and receive
>>     orders
>>     with a delay of a few hours, the turn times aren't the single optimal
>>     times to log in anymore, and people would probably feel more free
>>     to log
>>     in whenever it suits them.
>>
>>
>>
>>
>>
>>The delay would mean they would have to log in just before turn change to 
>>make sure all the messages of the turn have arrived, follow those orders, 
>>then wait for the turn change to get scout reports so that they get to the 
>>general in time.
>>
>>So it would only tie people more to turn change time.
>>
>>Some people can only log in once a turn, and it would be hard to play if 
>>at the time they log in orders have not arrived.
>Further more only the active generals, the ones who can log in as soon as 
>the turn happens, are going to be good generals.  The others orders won't 
>be received, sometimes, because of sending them so late in the turn.  This 
>is going to cause only active people to be elected or appointed as 
>generals.
>
>
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