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[Discuss] Theoretical realistic messaging

Thomas Dalton thomas.dalton at gmail.com
Mon May 1 17:14:49 CEST 2006


> There is another was of handling sub-turn delays.  Don't make it
> depend on real time, make it depend on how many hours you've spent
> that turn.

After futher though, there are some other changes that would be need
to make this work:

1) Activities that take more than an hour (ie. most) should be broken
down into one hour blocks so you can recieve messages after each hour
of police work, or whatever, and decide whether or not to continue
working or stop and do something else.  The current benefits of
working for longer could be continued by having the 2nd hour in a row
of the same work be more effective than the 1st, the 3rd more
effective still, and so on.

2) (more like 1a)) Travel would need to be broken down into one hour
blocks as well.  Rather than clicking "Travel to XYZ" and waiting
until the turn change, you'd click "Travel towards XYZ for one hour",
then read your messages and click again.  It would be best if you
don't actually count as having arrived until the turn change though -
you'd still count as being inbetween regions, even though you have 0
hours travelling to go.

This would allow turning around half way through the journey when the
messenger finally reaches you to say you're need somewhere else.

Now, this is all getting rather complicated and completely changes the
way BM works, so, I think it would be best if all this waits until
West Continent is made and only works there (and maybe on other new
islands in future).  Just as time in the Colonies works differently,
time on WC would.  I think the changes are too drastic to be added to
existing continents.

Of course, SEI should be reset soon, so the new time could be added
there.  It would probably delay the reset a bit, as it's a lot of
coding, but I certainly wouldn't mind, and I'm sure most other people
wouldn't.


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