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[Discuss] City State Realms

Lyman Stone lymanstone at alltel.net
Tue Mar 28 14:47:37 CEST 2006


On Mar 28, 2006, at 5:57 AM, Lyle Esau wrote:

> LilWolf wrote:
>
>> Lyle Esau wrote:
>>
>>> This is something I have been proposing in Lasanar, though I  
>>> guess it could just as well work on the other islands. Where  
>>> people are complaining about having to many people in there  
>>> realms. But now that there is the option to have Federation,  
>>> which as I see it is just one realm out of many. So here is what  
>>> I proposed.
>>>
>>> Building a guild in your capitol city, and then have all Lords  
>>> join this guild. Of course other characters could join as well,  
>>> but Lords would be expected to.
>>> Then sections/cities are to split off from the main realm, and  
>>> then get a Federation with the old realm as soon as possible.  
>>> Making the federation the old realm, and all the new realms like  
>>> smaller states.
>>
>>
>> A few problems there. I could be wrong about these, but something  
>> for you to consider.
>>
>> 1. Secession are not meant to be friendly or planned with the  
>> current ruler. They're meant to be a surprise to the current  
>> ruler, bloody, and resulting in war with the mother realm(there's  
>> a reason why they start with their relations set to war with the  
>> mother realm).
>
> Well my reasoning behind proposing this, exspecially in Lasanar. Is  
> that I think it to be the next possible step of Tom's feudal  
> republic. Plus the fact that I hate large realms in general. And I  
> know they start off at war, which is something I hate about  
> successions.
>
>>
>> 2. What you're describing looks to be very much about gaining a  
>> strategic advantage in game(Ooh, look, we can expand more now that  
>> we're nice small realms and our peasants are so happy we can raise  
>> taxes!) through secessions and that just won't fly.
>>
> Yeah I know this could be taken as a strategic advance, but I'm  
> personally more interested in the roleplaying aspects it would  
> create. Which is what the Far East is suppose to be about.
>
>> All in all it's a nice idea in theory, but in practice it goes  
>> against too many rules in my opinion and smells strongly about  
>> gaining strategic advantages. The whole message issue just looks  
>> like a smoke screen to hide the true motive. Go start a few  
>> colonies if you want to get rid of some characters.
>>
>

Also, I didnt think that there was any rule against seeking a  
strategic advantage. Like having more men than the other person,  
having more income, etc. Now if game features are abused to get an  
advantagem then, thats wrong of course. But I dont see whats so bad  
about trying to one-up the other side.

Plus, while all those city states might have federations, they might  
not all decide to go to war. It might be more like real feudalism  
where you never really knew who was going to show up for the battle.
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