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[Discuss] Code Changes (rebellions)

Loren Schmidt loren.schmidt at american.edu
Wed Mar 22 15:46:42 CET 2006


[That is bad wording and probably a bug in the game. Banned players can 
indeed not use the bank nor can they recruit. However, rebels can. 
That's because banned and rebel are two distinct states. But I'll change 
the code so that rebels can't use banks and recruitment, because it 
simply makes more sense that way.]

But does it?  Recruitment centers are what provide troops to recruit, and 
these are located in specific regions who might have specific feelings 
about the rebellion, perhaps heavily influenced by the region lords.  If 
the lord is neutral both sides would be able to recruit, if the lord was 
biased and declared one way or another then then perhaps only that side 
should be able to recruit from that center.  I understand the nightmare it 
would be to code it, but if we are talking about making sense, 
counter-revolutions were quite common (I'm thinking of several english 
rebellions) and leaders recruited heavily in specific regions of a country 
(Jacobite revolution heavily recruiting in the highlands, where the local 
lords supported the rebellion).

To say that a newly formed government has complete control of a realm 
right after storming a palace is a bit far fetched (A realm at the limits 
of the code would be what roughly 3-4 days travel from the capital or so). 
 Something which I'd say was more realistic overall is that the men expect 
to be paid more during the rebellion.  Thus recruitment costs should be 
higher, along with pay.

Banks are a bit trickier.  But I'll say this, you walk up to a bank with a 
band of armed men looking to be paid, you hand them your bonds 
certificates and they refuse.. we'll have some very blood soaked gold 
coins, and a some fewer bankers.

/Loren
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