[Discuss] Region Claims
Timothy Collett
danaris at mac.com
Thu Jun 15 15:47:04 CEST 2006
On Jun 15, 2006, at 9:28 AM, Vinnie wrote:
> How does that make sense?
Taking regions has always been a little too easy. From the local
perspective, people tend to get at least a little upset when the
people who have been overseeing everything and keeping it running for
their whole lives are suddenly murdered and replaced with their
smiling murderers (or, worse yet, their bloodthirsty murderers who
proceed to kill everyone who won't denounce their victims as Evil and
follow them). From the larger view, it's not unreasonable for a
realm to assert that they still "own" regions that have been taken
from them.
For the first part of claims--not being able to appoint a local lord--
I interpret it as the locals simply not accepting his authority as
long as the realm he represents is actively trying to kill the realm
they still somewhat feel themselves to be part of.
For the second part--something unspecified but horrible happening if
you destroy the realm holding the claim--I interpret it as being the
locals going nuts because you destroyed the realm which, again, they
still somewhat feel themselves to be part of.
> How does it improve the game?
First of all, it gives some incentive to stop a war. As things were
(and, I guess, still are, really), if you're doing well enough to be
taking regions from someone, there's really nothing pushing you to
stop. The only reasons to stop that I can see would be that the
victim suddenly got more support (in which case, nothing will change:
before and after, he'll take back his regions and things will go on
from there), or because the you find that you can't easily hold more
territory (which is a rarity, as most times people are happy to just
keep taking and taking).
With claims fully implemented, there are two incentives to stop and
try to achieve peace. The first is that you won't be able to appoint
local lords to any of the regions, which means half taxes, no
repairs, no new recruitment centers, etc. The second is that you
would probably rather keep *some* of the regions in the state that
they are, even if you have to give up something to sign the treaty,
in order to avoid the unspecified horrible something that happens if
you actually destroy the realm.
The second way it improves the game is, as I said, to give more
leverage to small realms. Sure, there are some who will be fool
enough to fight to the death and laugh as their death causes
unspecified horrors to their enemies. But others will, instead, use
the threat of said horrors to get a good deal out of their
oppressors--maybe get a few regions back, maybe get a promise not to
attack again (hopefully backed up by a strong third party ;-) ), who
knows.
Timothy Collett
Anaris Family
--
"All that is required for evil to triumph is for good men to do
nothing."
~ Edmund Burke
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