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[Discuss] What real purpose for multiple gov positions any longer?

Tyrell Family jeremy at techgooroo.net
Tue Jun 6 21:20:23 CEST 2006


Thomas Dalton got out the rock slab and etched the following on 6/6/2006 
8:32 AM:

> The real problem is, as was said, that the strategy of throwing
> everything you have at one enemy region, probably with all your allies
> as well, is generally the best way foward. (Yes, there are exceptions,
> but not many)  Battles with large numbers of people need to be made
> less efficient, not just in terms of winning the battle, though
> (whoever has more men ought to win in most cases, if there isn't
> something else swinging it).  Prehaps there should be a greater chance
> of getting killed rather than just wounded if the battle is larger
> (too confusing for the strecher bearers to get to people in time).  Or
> a high chance of soldiers deserting in large battles ("There's so many
> of us, I'm not making any difference, I'm off!").

Personally I think it would be better if travel delayed more as you 
force march more men/units from one region to another.  Having 3000+ men 
travel from A to B should take longer than say 30 men doing the same. 
Kinda (but not quite) like the 20 caravans vs 2 caravans travel issue 
mentioned long ago.

Jeremy


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