[Discuss] BattleMaster in-game calendar
Timothy Collett
danaris at mac.com
Thu Jul 27 15:14:52 CEST 2006
On Jul 27, 2006, at 9:08 AM, Dorian Gray wrote:
> I always feel uncertain about using real dates and times in-game,
> as it might confuse people due to time zones and such (eg. 'August
> 2', 'next monday', etc).
>
> We already have 'BM time', which is, obviously, based around the
> turn changes. Why don't we develop an in-game calendar to use as
> well? Or at least some dating system so that we don't have to refer
> to RL-times which might be confused. Then we could say something
> like 'Arrive at sunset on 10 Grune', and people would be able to
> check when 10 Grune was with no confusion.
This becomes particularly important with the introduction of seasons,
as we've been seeing on the FEI for some time now. I believe each
season is 3 weeks long, which makes a "year" three months. That
makes BM time about 1/4 of real time, on the macro scale...while
still being 1:1 on the micro scale.
If we had at least some gamewide indication of months and/or years
passing, it would help tremendously to keep everyone using more or
less the same timescales...
Timothy Collett
Anaris Family
--
"If you suffer your people to be ill-educated and their manners
corrupted from infancy and then punish them for those crimes to which
their first education disposed them, what else is to be concluded but
that you first make thieves and then punish them?"
-Thomas More
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