[Discuss] Activity (was: The state of the game)
Robert Croson, Jr
robert at arcm.com
Tue Jul 11 16:29:09 CEST 2006
On 11 Jul 2006 at 10:04, Timothy Collett wrote:
> On Jul 11, 2006, at 9:55 AM, Robert Croson, Jr wrote:
> > No matter how hard you try, you *cannot* remove all of a specific
> > player or group of players' advantages.
>
> Of course you can't. However, you can do your best to mitigate the
> ones that *can* be mitigated through code.
Provided we can identify the ones that truly need to be mitigated. I am not
convinced that late-turn moving is a problem, let alone a problem that deserves
significant effort to be expended to fix.
> Your example is (probably intentionally) absurd--partly because
> BattleMaster is billed as being *in English*. Would you like me to
> provide you another absurd example?
>
> "I think that smart people have an advantage in the game, too. They
> have the unfair ability to come up with better strategies, and write
> better speeches. These people have the advantage of being able to
> learn the ins and outs of the game faster, and win more battles
> because of their superior strategies. Not to mention the fact that
> player intelligence is a purely OOC factor."
>
> Would you like to try to negate the intelligence of the player as a
> factor, as well?
Why not? We seem to be on the trend of identifying advantages that various
people have, and then systematically removing them.
> The point here is that BattleMaster *is* billed as a *lightweight*
> game, where there is *no* significant material advantage to being
> able to log on a lot. If we can remove this way in which there *is*
> such an advantage, we will (I believe) bring the game closer to what
> it ought to be.
Then perhaps we should limit the amount of messages people can send.
Someone who can log on a lot can send many more messages than people who
log on only once a turn. That makes unlimited, instant messaging an advantage
that people who can log in a lot have over people who can only log in once a
turn, or once a day.
I am not convinced that removing these supposed advantages of people who
can log in frequently is the correct path to take. I believe there are other areas
that can produce a much greater positive effect in the game, that deserve more
attention than this supposed problem of late-turn movers. (The not-yet-
completed Duchy system being the prime example.)
--
Rob
Useful conversions factors:
10 cards = 1 decacards
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