[Discuss] Activity (was: The state of the game)
Timothy Collett
danaris at mac.com
Tue Jul 11 16:04:01 CEST 2006
On Jul 11, 2006, at 9:55 AM, Robert Croson, Jr wrote:
> No matter how hard you try, you *cannot* remove all of a specific
> player or group of players' advantages.
Of course you can't. However, you can do your best to mitigate the
ones that *can* be mitigated through code.
Your example is (probably intentionally) absurd--partly because
BattleMaster is billed as being *in English*. Would you like me to
provide you another absurd example?
"I think that smart people have an advantage in the game, too. They
have the unfair ability to come up with better strategies, and write
better speeches. These people have the advantage of being able to
learn the ins and outs of the game faster, and win more battles
because of their superior strategies. Not to mention the fact that
player intelligence is a purely OOC factor."
Would you like to try to negate the intelligence of the player as a
factor, as well?
The point here is that BattleMaster *is* billed as a *lightweight*
game, where there is *no* significant material advantage to being
able to log on a lot. If we can remove this way in which there *is*
such an advantage, we will (I believe) bring the game closer to what
it ought to be.
Yeah, it would be nice to be able to negate the disadvantages of
having less-than-average English skills, but we can't do that with
the technology we have now. Maybe in a hundred years, when we have
sophisticated AI translation programs, we'll be able to have people
write eloquent speeches in their native languages, and let everyone
read it translated into a similarly eloquent speech in *their* native
languages. But that's just not possible right now.
Timothy Collett
Anaris Family
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