[Discuss] Inaleignable rights; rule 2.
Jonas De Greef
curs21 at hotmail.com
Fri Dec 1 17:09:41 CET 2006
The inalienable rights are:
* Playing at your own speed, timing and activity level, i.e. logging in
as often or seldom as you like, at whatever times you like.
* Choosing which type of unit to command
* Going to tournaments
* Pausing your character(s) because you have a real life to attend to
* Choosing your class (one exception, see below)
--------
Since it's no longer obliged to follow a generals orders, we could just drop
rule 2. I think that a general is allowed to order which type to recruit,
but no-one is obliged to do so. This laxes up every time a general gives
orders and is afraid to say something wrong, while it is actually very
important to say so.
For example, when a general decides to invade a city, he needs infantry,
common scense right? Archers won't get the walls now will they? Now for the
entire mission to succeed, it is very important that the general tells
everyone that infantry should be recruited. Otherwise the game restrickts
the general from doing his actual job (coördinating the army).
Now before the new change, people had to obey such commands, and thus their
rights were broken. After the change, if people do not agree, they are
allowed not to obey. That was the point of the entire change right? So if
they don't want to recruit infantry, it's no problem with their inaleignable
rights, becuase they don't have to. But by ordering to do so, the general
doe smanage to get through his message, and some people might reflect and
agree.
You have to agree that in the middle ages, generals did order this, and
these orders weren't always obeyed, this situation as I propose, would be
more like reality
This is easier for the general, and does not break any rights. (as they may
disobey anytime)
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