[Discuss] Experimental Tax System.
LilWolf
bmdiscuss at lilwolf.biz
Sun Aug 20 18:07:12 CEST 2006
James wrote:
> I see a few problems with this currently:
> A ruler gets next to no money with it, there is no possible way for
> them to choose a liege as they are everyone's superiors. I suggest a
> way for them to demand from the dukes or other region lords (which is
> how the true feudal system worked, the king would receive money from
> all of those lesser then himself). Of course, if they demand too much
> they won't be around long. Another way is that they get the region
> share from imperial regions. Again probably wouldn't be high or
> people probably wouldn't keep them for long.
To my understanding, the banker is supposed to distribute the gold that
gets sent to the realm with the points system much like now. Now, how
much that is depends completely on the local lords. You *can* work the
new system so that it works out pretty much the same as the old
system(eg. kings get lots of gold). The system is still incomplete and
is probably lacking some of the things Tom has planned for it, but I
doubt he's leaving kings completely broke.
Now, if you want to look at a very real problem with the new system,
look at guild/religion taxing. The old system work on a realm level,
while the new system work on a regional level. The reports I've seen
seem to indicate that guilds get taxed very heavily this way.
In the old system, if you had guild houses in 5 regions of the realm and
500 gold in treasury, you'd still get taxed only the 13% tax rate(65
gold) the realm has.
In the new system, each 5 regions seem to dip into the guilds treasury
separately with their own tax % and take away a lot more gold from the
treasury.
So a guild could end up being taxed 15%(75 gold) then 13%(55 gold) then
10%(37 gold) then 13%(43 gold) and then 13%(37 gold) in one tax in one
realm. In this case, the guild would lose 247 gold in a single tax --
almost half of its total treasury. I'm not 100% sure it works like this,
but the guild/religion tax reports I've seen seem to indicate that it does.
One possible solution to this, if Tom deems it to be a problem and I'm
not rambling on about something that isn't true, is to make guild taxing
happen on a realm level and that tax % is decided by the banker. Put in
a minimum % to prevent tax havens or just make it set into an average of
the whole realms tax rate.
Then there's the issue that some regions, like the realms capital, can
run an obscene tax %(40+) without encountering problems :)
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