[Discuss] Death in BattleMaster
Aaron Bennett
abennett at systemspoet.com
Sat Apr 1 15:57:58 CEST 2006
Tom wrote:
>
> But, death is boring to those subject to it, so I've made a couple of
> changes there. When you die, it's not immediately game over. If you
> were a member of a religion, you'll stay around as a ghost for a
> little while.
Cool. How while you are at it, how about allowing some 'afterlife' as
Heroes? After all, as the Havamal says, "cattle die, kinsfolk die, you
too will die; one thing I know will never die: the fame that you have won."
Perhaps the ability for Heroes to leave a dying message? Or for Heroes
children to start with a good solid stat boost, or something along those
lines?
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